Posts Tagged ‘scene’
October 31st, 2011

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_2
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Tags:3D Model, algorightm, c++, Characters, desert, directX, modeling, play, programming, rpg, rpg game, RTS;RTS Game;Terrain;AI;RPG;Screen Shot;Sourena;Siavash;12 visages;programming;c++;sourena engine;simorgh 3d world editor;cyrus script;segan GUI;Sourena Co;, scene, screen shot, simorgh, sound, sourena game, tree, water
Posted in Siavash (12 Visages ) | No Comments »
July 4th, 2011

SourenGameStudio_Siavash_1

SourenGameStudio_Siavash_2

SourenGameStudio_Siavash_3

SourenGameStudio_Siavash_4

SourenGameStudio_Siavash_5
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Tags:3d, 3d engine, 3D Model, 3d water, AI, algorightm, c++, coding, compiler, control, desert, directX, engine, game, game mechanic, gameplay, language, last, mmo, modeling, monster, new, online, opengl, play, programming, rpg, rpg game, rts game, RTS;RTS Game;Terrain;AI;RPG;Screen Shot;Sourena;Siavash;12 visages;programming;c++;sourena engine;simorgh 3d world editor;cyrus script;segan GUI;Sourena Co;, scene, screen shot, script, sea, sea side, shader, shot, siavash, siavash the game, simorgh, sound, sourena, sourena game, tree, water
Posted in Siavash (12 Visages ) | No Comments »
July 4th, 2011
D.F.O is code name for our new Indie Rush game.
The game will be available for free download (beta version) soon.
Here there are some shots from the game :

SourenaGameStudio_DFO_RUSH_1

SourenaGameStudio_DFO_RUSH_2

SourenaGameStudio_DFO_RUSH_3

SourenaGameStudio_DFO_RUSH_4

SourenaGameStudio_DFO_RUSH_5

SourenaGameStudio_DFO_RUSH_6

SourenaGameStudio_DFO_RUSH_7

SourenaGameStudio_DFO_RUSH_8

SourenaGameStudio_DFO_RUSH_9

SourenaGameStudio_DFO_RUSH_MainMenu
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Tags:3d, 3d engine, 3D Model, 3d water, AI, algorightm, c++, coding, compiler, control, D.F.O, desert, dfo, directX, engine, free, game, game mechanic, gameplay, language, last, mmo, modeling, monster, new, online, opengl, play, programming, rpg, rpg game, rts game, RTS;RTS Game;Terrain;AI;RPG;Screen Shot;Sourena;Siavash;12 visages;programming;c++;sourena engine;simorgh 3d world editor;cyrus script;segan GUI;Sourena Co;, rush, rush game, scene, screen shot, script, sea, sea side, shader, shot, siavash, siavash the game, simorgh, sound, sourena, sourena game, tree, water
Posted in Rush (New Game Project) | No Comments »
May 16th, 2011
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex data is duplicated across all instanced meshes, each instance may have other differentiating parameters (such as color, or skeletal animation pose) changed in order to reduce the appearance of repetition.

Sourena Game Studio - Instansing

Sourena Game Studio - Instansing

Sourena Game Studio - Static Mesh Instancing
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Tags:buildings, Characters, color, computer, data, geometry, graphics, grass, instancing, mesh, multiple, objects, parameters, real-time, rendering, scene, skeletal animation, technique, trees, vertex
Posted in Programming, Simorgh 3D World Editor, Sourena Engine | No Comments »