Posts Tagged ‘scene’

Last Screen Shots – Siavash – Level 1

October 31st, 2011
SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

Last Screen Shots From Siavash The Game

July 4th, 2011
SourenGameStudio_Siavash_1

SourenGameStudio_Siavash_1

SourenGameStudio_Siavash_2

SourenGameStudio_Siavash_2

SourenGameStudio_Siavash_3

SourenGameStudio_Siavash_3

SourenGameStudio_Siavash_4

SourenGameStudio_Siavash_4

SourenGameStudio_Siavash_5

SourenGameStudio_Siavash_5

First Screen Shots From Our New Game (Code name D.F.O)

July 4th, 2011

D.F.O is code name for our new Indie Rush game.

The game will be available for free download (beta version) soon.

Here there are some shots from the game :

SourenaGameStudio_DFO_RUSH_1

SourenaGameStudio_DFO_RUSH_1


SourenaGameStudio_DFO_RUSH_2

SourenaGameStudio_DFO_RUSH_2


SourenaGameStudio_DFO_RUSH_3

SourenaGameStudio_DFO_RUSH_3


SourenaGameStudio_DFO_RUSH_4

SourenaGameStudio_DFO_RUSH_4


SourenaGameStudio_DFO_RUSH_5

SourenaGameStudio_DFO_RUSH_5


SourenaGameStudio_DFO_RUSH_6

SourenaGameStudio_DFO_RUSH_6


SourenaGameStudio_DFO_RUSH_7

SourenaGameStudio_DFO_RUSH_7


SourenaGameStudio_DFO_RUSH_8

SourenaGameStudio_DFO_RUSH_8


SourenaGameStudio_DFO_RUSH_9

SourenaGameStudio_DFO_RUSH_9


SourenaGameStudio_DFO_RUSH_MainMenu

SourenaGameStudio_DFO_RUSH_MainMenu

 

 

 

Geometry Instasing Technique, Implemented.

May 16th, 2011

In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex data is duplicated across all instanced meshes, each instance may have other differentiating parameters (such as color, or skeletal animation pose) changed in order to reduce the appearance of repetition.

Sourena Game Studio - Instansing

Sourena Game Studio - Instansing

Sourena Game Studio - Instansing

Sourena Game Studio - Instansing

Sourena Game Studio - Static Mesh Instancing

Sourena Game Studio - Static Mesh Instancing