October 31st, 2011

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_2
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Tags:3D Model, algorightm, c++, Characters, desert, directX, modeling, play, programming, rpg, rpg game, RTS;RTS Game;Terrain;AI;RPG;Screen Shot;Sourena;Siavash;12 visages;programming;c++;sourena engine;simorgh 3d world editor;cyrus script;segan GUI;Sourena Co;, scene, screen shot, simorgh, sound, sourena game, tree, water
Posted in Siavash (12 Visages ) | No Comments »
May 16th, 2011
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex data is duplicated across all instanced meshes, each instance may have other differentiating parameters (such as color, or skeletal animation pose) changed in order to reduce the appearance of repetition.

Sourena Game Studio - Instansing

Sourena Game Studio - Instansing

Sourena Game Studio - Static Mesh Instancing
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Tags:buildings, Characters, color, computer, data, geometry, graphics, grass, instancing, mesh, multiple, objects, parameters, real-time, rendering, scene, skeletal animation, technique, trees, vertex
Posted in Programming, Simorgh 3D World Editor, Sourena Engine | No Comments »
January 17th, 2011
In this shot you can see some new characters.
although most of them are enemy characters …

Sourena Game Studio - New Characters

Sourena Game Studio - New Characters
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Tags:3D Model, animated, Characters, monsters, rig
Posted in 3D Models, Siavash (12 Visages ), Simorgh 3D World Editor | No Comments »