Archive for March, 2011

Trigger Implemented In Game & Editor

March 27th, 2011

Finally we decided, to Not using Nvidia PhysX In This Game. so we wrote our own Trigger System.
Here there is a Simple Shot From this new Feature.
and we can capture, each Trigger’s Events (OnEnter & OnExit , etc …) in Script, so we can do what ever we want.
following shots demonstrates it.

SourenaGameStudio_Trigger_Sample

SourenaGameStudio_Trigger_Sample

SourenaGameStudio_Trigger_Sample

SourenaGameStudio_Trigger_Sample

SourenaGameStudio_Trigger_Coding_In_Script

SourenaGameStudio_Trigger_Coding_In_Script

2D & 3D Sound Implemented In Engine And Editor

March 27th, 2011

2d & 3D sound System, Implemented in engine and editor. with OpenAL & Fmod APIs.

we can put 3d sounds, just like the other objects to scene .

SourenaGameStudio_3DSound

SourenaGameStudio_3DSound

 

 

7th March Shots – Last Screen Shots

March 13th, 2011
Sourena Game Studio - 7th march 2011 shots

Sourena Game Studio - 7th march 2011 shots

Sourena Game Studio - 7th march 2011 shots

Sourena Game Studio - 7th march 2011 shots

Billboard Implemented in Engine & Game

March 3rd, 2011
Sourena Game Studio - Billboard in editor

Sourena Game Studio - Billboard in editor

Sourena Game Studio - Billboard in game

Sourena Game Studio - Billboard in game

Particle System Implemented in Engine and Editor

March 3rd, 2011

here you can see very simple scene with some particle systems.

Sourena Game Studio-Particle System Editor

Sourena Game Studio-Particle System Editor

Sourena Game Studio-Particle System In Game

Sourena Game Studio-Particle System In Game