Archive for December, 2010

Component Base Structure in 12 visages

December 1st, 2010

In 12 Visages, we Implement game core on component base structure.
in this structure each entity can carry different behavior ( select , move , attack , harvest , Build , etc …)
components can be attach and detach in real time to the entity (also their effects on the entity who carrying that component)

Sourena Game Studio - Component Base Structure

Sourena Game Studio - Component Base Structure

Sourena Game Studio - Component Base Structure

Sourena Game Studio - Component Base Structure

Sourena Game Studio - Component Base Structure

Sourena Game Studio - Component Base Structure

In Editor :

Sourena Game Studio - Unit Property

Sourena Game Studio - Unit Property