Sourena Game Studio Development Blog (gamedev)

November 30th, 2010

Welcome to Sourena game studio development blog.
here you can see last activity of our open source engine & 3d editors and actually our RTS game.

Sourena Game Studio

Sourena Game Studio

Last Screen Shots From Rush(Level Design)

November 2nd, 2011
SourenaGameStudio_Rush_Level_1

SourenaGameStudio_Rush_Level_1

SourenaGameStudio_Rush_Level_1

SourenaGameStudio_Rush_Level_1

SourenaGameStudio_Rush_Level_1

SourenaGameStudio_Rush_Level_1

SourenaGameStudio_Rush_Level_2

SourenaGameStudio_Rush_Level_2

SourenaGameStudio_Rush_Level_2

SourenaGameStudio_Rush_Level_2

SourenaGameStudio_Rush_Level_2

SourenaGameStudio_Rush_Level_2

SourenaGameStudio_Rush_Level_2

SourenaGameStudio_Rush_Level_2

Last Screen Shots – Siavash – Level 1

October 31st, 2011
SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

Last Screen Shots From “Rush”

August 26th, 2011
SourenaGameStudio_Rush_MainMenu

SourenaGameStudio_Rush_MainMenu

SourenaGameStudio_Rush_InGame_1

SourenaGameStudio_Rush_InGame_1

SourenaGameStudio_Rush_InGame_2

SourenaGameStudio_Rush_InGame_2

SourenaGameStudio_Rush_InGame_3

SourenaGameStudio_Rush_InGame_3

SourenaGameStudio_Rush_InGame_4

SourenaGameStudio_Rush_InGame_4

SourenaGameStudio_Rush_InGame_5

SourenaGameStudio_Rush_InGame_5

SourenaGameStudio_Rush_InGame_6

SourenaGameStudio_Rush_InGame_6

SourenaGameStudio_Rush_InGame_7

SourenaGameStudio_Rush_InGame_7

SourenaGameStudio_Rush_InGame_8

SourenaGameStudio_Rush_InGame_8

SourenaGameStudio_Rush_InGame_10

SourenaGameStudio_Rush_InGame_9

SourenaGameStudio_Rush_InGame_10

SourenaGameStudio_Rush_InGame_10

SourenaGameStudio_Rush_InGame_11

SourenaGameStudio_Rush_InGame_11

Last Screen Shots From Siavash The Game

July 4th, 2011
SourenGameStudio_Siavash_1

SourenGameStudio_Siavash_1

SourenGameStudio_Siavash_2

SourenGameStudio_Siavash_2

SourenGameStudio_Siavash_3

SourenGameStudio_Siavash_3

SourenGameStudio_Siavash_4

SourenGameStudio_Siavash_4

SourenGameStudio_Siavash_5

SourenGameStudio_Siavash_5

First Screen Shots From Our New Game (Code name D.F.O)

July 4th, 2011

D.F.O is code name for our new Indie Rush game.

The game will be available for free download (beta version) soon.

Here there are some shots from the game :

SourenaGameStudio_DFO_RUSH_1

SourenaGameStudio_DFO_RUSH_1


SourenaGameStudio_DFO_RUSH_2

SourenaGameStudio_DFO_RUSH_2


SourenaGameStudio_DFO_RUSH_3

SourenaGameStudio_DFO_RUSH_3


SourenaGameStudio_DFO_RUSH_4

SourenaGameStudio_DFO_RUSH_4


SourenaGameStudio_DFO_RUSH_5

SourenaGameStudio_DFO_RUSH_5


SourenaGameStudio_DFO_RUSH_6

SourenaGameStudio_DFO_RUSH_6


SourenaGameStudio_DFO_RUSH_7

SourenaGameStudio_DFO_RUSH_7


SourenaGameStudio_DFO_RUSH_8

SourenaGameStudio_DFO_RUSH_8


SourenaGameStudio_DFO_RUSH_9

SourenaGameStudio_DFO_RUSH_9


SourenaGameStudio_DFO_RUSH_MainMenu

SourenaGameStudio_DFO_RUSH_MainMenu

 

 

 

Geometry Instasing Technique, Implemented.

May 16th, 2011

In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex data is duplicated across all instanced meshes, each instance may have other differentiating parameters (such as color, or skeletal animation pose) changed in order to reduce the appearance of repetition.

Sourena Game Studio - Instansing

Sourena Game Studio - Instansing

Sourena Game Studio - Instansing

Sourena Game Studio - Instansing

Sourena Game Studio - Static Mesh Instancing

Sourena Game Studio - Static Mesh Instancing

Create behavior of the character and visual desing

April 14th, 2011
Sourena Game Studio_Mesh Loader

Sourena Game Studio_Mesh Loader

Sourena Game Studio_Adding Components

Sourena Game Studio_Adding Components

Sourena Game Studio_Unit Creator Structure

Sourena Game Studio_Unit Creator Structure

Trigger Implemented In Game & Editor

March 27th, 2011

Finally we decided, to Not using Nvidia PhysX In This Game. so we wrote our own Trigger System.
Here there is a Simple Shot From this new Feature.
and we can capture, each Trigger’s Events (OnEnter & OnExit , etc …) in Script, so we can do what ever we want.
following shots demonstrates it.

SourenaGameStudio_Trigger_Sample

SourenaGameStudio_Trigger_Sample

SourenaGameStudio_Trigger_Sample

SourenaGameStudio_Trigger_Sample

SourenaGameStudio_Trigger_Coding_In_Script

SourenaGameStudio_Trigger_Coding_In_Script

2D & 3D Sound Implemented In Engine And Editor

March 27th, 2011

2d & 3D sound System, Implemented in engine and editor. with OpenAL & Fmod APIs.

we can put 3d sounds, just like the other objects to scene .

SourenaGameStudio_3DSound

SourenaGameStudio_3DSound

 

 

7th March Shots – Last Screen Shots

March 13th, 2011
Sourena Game Studio - 7th march 2011 shots

Sourena Game Studio - 7th march 2011 shots

Sourena Game Studio - 7th march 2011 shots

Sourena Game Studio - 7th march 2011 shots