November 30th, 2010
Welcome to Sourena game studio development blog.
here you can see last activity of our open source engine & 3d editors and actually our RTS game.

Sourena Game Studio
Share on Facebook
Posted in Sourena Processing Co | No Comments »
November 2nd, 2011

SourenaGameStudio_Rush_Level_1

SourenaGameStudio_Rush_Level_1

SourenaGameStudio_Rush_Level_1

SourenaGameStudio_Rush_Level_2

SourenaGameStudio_Rush_Level_2

SourenaGameStudio_Rush_Level_2

SourenaGameStudio_Rush_Level_2
Share on Facebook
Posted in Rush (New Game Project) | No Comments »
October 31st, 2011

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_2

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_1

SourenaGameStudio_Siavash_Level_1_2
Share on Facebook
Tags: 3D Model, algorightm, c++, Characters, desert, directX, modeling, play, programming, rpg, rpg game, RTS;RTS Game;Terrain;AI;RPG;Screen Shot;Sourena;Siavash;12 visages;programming;c++;sourena engine;simorgh 3d world editor;cyrus script;segan GUI;Sourena Co;, scene, screen shot, simorgh, sound, sourena game, tree, water
Posted in Siavash (12 Visages ) | No Comments »
August 26th, 2011

SourenaGameStudio_Rush_MainMenu

SourenaGameStudio_Rush_InGame_1

SourenaGameStudio_Rush_InGame_2

SourenaGameStudio_Rush_InGame_3

SourenaGameStudio_Rush_InGame_4

SourenaGameStudio_Rush_InGame_5

SourenaGameStudio_Rush_InGame_6

SourenaGameStudio_Rush_InGame_7

SourenaGameStudio_Rush_InGame_8

SourenaGameStudio_Rush_InGame_9

SourenaGameStudio_Rush_InGame_10

SourenaGameStudio_Rush_InGame_11
Share on Facebook
Posted in Rush (New Game Project) | No Comments »
July 4th, 2011

SourenGameStudio_Siavash_1

SourenGameStudio_Siavash_2

SourenGameStudio_Siavash_3

SourenGameStudio_Siavash_4

SourenGameStudio_Siavash_5
Share on Facebook
Tags: 3d, 3d engine, 3D Model, 3d water, AI, algorightm, c++, coding, compiler, control, desert, directX, engine, game, game mechanic, gameplay, language, last, mmo, modeling, monster, new, online, opengl, play, programming, rpg, rpg game, rts game, RTS;RTS Game;Terrain;AI;RPG;Screen Shot;Sourena;Siavash;12 visages;programming;c++;sourena engine;simorgh 3d world editor;cyrus script;segan GUI;Sourena Co;, scene, screen shot, script, sea, sea side, shader, shot, siavash, siavash the game, simorgh, sound, sourena, sourena game, tree, water
Posted in Siavash (12 Visages ) | No Comments »
July 4th, 2011
D.F.O is code name for our new Indie Rush game.
The game will be available for free download (beta version) soon.
Here there are some shots from the game :

SourenaGameStudio_DFO_RUSH_1

SourenaGameStudio_DFO_RUSH_2

SourenaGameStudio_DFO_RUSH_3

SourenaGameStudio_DFO_RUSH_4

SourenaGameStudio_DFO_RUSH_5

SourenaGameStudio_DFO_RUSH_6

SourenaGameStudio_DFO_RUSH_7

SourenaGameStudio_DFO_RUSH_8

SourenaGameStudio_DFO_RUSH_9

SourenaGameStudio_DFO_RUSH_MainMenu
Share on Facebook
Tags: 3d, 3d engine, 3D Model, 3d water, AI, algorightm, c++, coding, compiler, control, D.F.O, desert, dfo, directX, engine, free, game, game mechanic, gameplay, language, last, mmo, modeling, monster, new, online, opengl, play, programming, rpg, rpg game, rts game, RTS;RTS Game;Terrain;AI;RPG;Screen Shot;Sourena;Siavash;12 visages;programming;c++;sourena engine;simorgh 3d world editor;cyrus script;segan GUI;Sourena Co;, rush, rush game, scene, screen shot, script, sea, sea side, shader, shot, siavash, siavash the game, simorgh, sound, sourena, sourena game, tree, water
Posted in Rush (New Game Project) | No Comments »
May 16th, 2011
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex data is duplicated across all instanced meshes, each instance may have other differentiating parameters (such as color, or skeletal animation pose) changed in order to reduce the appearance of repetition.

Sourena Game Studio - Instansing

Sourena Game Studio - Instansing

Sourena Game Studio - Static Mesh Instancing
Share on Facebook
Tags: buildings, Characters, color, computer, data, geometry, graphics, grass, instancing, mesh, multiple, objects, parameters, real-time, rendering, scene, skeletal animation, technique, trees, vertex
Posted in Programming, Simorgh 3D World Editor, Sourena Engine | No Comments »
April 14th, 2011

Sourena Game Studio_Mesh Loader

Sourena Game Studio_Adding Components

Sourena Game Studio_Unit Creator Structure
Share on Facebook
Posted in Programming | No Comments »
March 27th, 2011
Finally we decided, to Not using Nvidia PhysX In This Game. so we wrote our own Trigger System.
Here there is a Simple Shot From this new Feature.
and we can capture, each Trigger’s Events (OnEnter & OnExit , etc …) in Script, so we can do what ever we want.
following shots demonstrates it.

SourenaGameStudio_Trigger_Sample

SourenaGameStudio_Trigger_Sample

SourenaGameStudio_Trigger_Coding_In_Script
Share on Facebook
Posted in Cyrus Script, Programming, Simorgh 3D World Editor, Sourena Engine | No Comments »
March 27th, 2011
2d & 3D sound System, Implemented in engine and editor. with OpenAL & Fmod APIs.
we can put 3d sounds, just like the other objects to scene .

SourenaGameStudio_3DSound
Share on Facebook
Posted in Programming, Simorgh 3D World Editor, Sourena Engine | No Comments »
March 13th, 2011

Sourena Game Studio - 7th march 2011 shots

Sourena Game Studio - 7th march 2011 shots
Share on Facebook
Posted in Programming, Siavash (12 Visages ), Simorgh 3D World Editor | No Comments »